uExport: A Simple Maya Tool for Exporting to UE4
I posted the skeleton of this a while ago in the post “Why does everyone write their own FBX exporter?“, many people asked me for the exporter over the years and I sent it to them. Since that post, uExport has become the way we get all characters into UE4 at Epic. It’s been crazy to see this little fledgling tool, developed largely in spare time to allow us to export non-A.R.T.v1 rigs (like the kite and deer in the first demo I worked on at Epic) become something we rely on so much.
It’s here on GitHub, there’s a lot more info in the readme.