Skin Weights Savior
Lots of people were interested in Deformer Weights and ways to save/load skin weights faster. Trowbridge pointed out that the API now allows for setting in one go, no loops needed, like the C++ call. Aaron Carlisle on our team here at Epic had noticed the same thing. Aaron took the time to write up a post going over it here:
Also, it looks like you can get/set blind data in one go now… 😮
Thanks for sharing Chris 🙂
Comment by Aaron Carlisle — 2017/07/22 @ 5:31 PM