SIGGRAPH 2011
I am volunteering again in the Studio; giving three small talks at SIGGRAPH, drop me a line if you will be in Vancouver.
Rigging Characters for CryENGINE
How to rig, skin, and export a character for CryENGINE 3. Topics include physics setup, building characters from many skinned meshes, and creating Character Definitions and Character Parameter files. These rigging basics are applicable to most run-time game engines.
Introduction to Python Scripting
In this introduction to Python, a powerful scripting language used by many 3D applications, attendees learn the basics and explore small example scenarios gleaned from actual game and film productions. The sessions are taught in a way that should empower attendees to immediately begin creating time-saving python scripts and applications.
World Creation in CryENGINE
Have you ever wanted to make a videogame? This session shows how to build a small level in the freely available CryENGINE 3 SDK. Topics include: world building and tools (FlowGraph, CryENGINE’s visual scripting language, and Trackview, the camera sequencing and directing tools). In less than an hour, attendees create their own playable video games.
I’ll be there Tuesday around lunch until the wee hours of Wednesday morning when I’ll have to drive/crawl back to Seattle from the parties.
Comment by coohill — 2011/08/05 @ 7:13 AM
Any chance you can post your CryEngine notes?
Comment by Juan Martinez — 2011/08/13 @ 12:24 AM
Hi Chris
I’d also be interested in your notes on python scripting, especially what packages people tend to use nowadays. I found cgkit, but that seems to have gone out of fashion. So what’s hot? Any hint would be much appreciated. Thanks.
Comment by Andy Giefer — 2011/10/02 @ 7:29 AM