Not Dead Yet
I have been really busy on Ryse, this past weekend I found some time to wrap the XNA import methods I had written in a UI. I will post it soon in an un-padded form for the people asking for it.
For those who don’t know what I am referring to, a while back I wrote some python to import XNA character files (from retail discs) into Maya as textured characters with original joint names, skinning, etc. I hit some snags on the UV, texturing, and then viewport 2.0 stuff. It’s really great to see topology, bind pose, weighting, joint layout, etc.. of your favorite characters. Great reference!
I would also like to make a post about viewport 2.0 in the next week or so, that whole system is such a complete piece of frustrating garbage, hopefully you can benefit from my aimless bumping into walls in the darkness. Anyway, gotta start ramping up for SIGGRAPH, so that might have to wait.
Wow, nice work!
I definitely would want to try this out. Is there a post about the python you wrote for the import somewhere here on the blog. Can’t find it 🙁
And I agree, it is always great reference to see how the others do it!!
Have fun at SIGGRAPH,
-Alex
Comment by Alex Sam — 2012/07/13 @ 8:57 AM
That’s a great work.
I would really like to try it as well.
What are you you working on now?
JP
Comment by Jean-philippe — 2012/11/21 @ 5:13 PM
Hey,
Your site is great – lots of great ideas!
I am looking for a way to import xna models back into maya for a project.
I saw your post about doing that – any tips, or pointers?
I’d love to try out your solution if you are sharing it?
– Jonny Galloway
Comment by Jonny Galloway — 2013/04/19 @ 1:16 AM